/ PROGRAMS
technologies we offer
Four tracks running now. Four more on the bench. Every track: six months, practitioner-led, built around what employers actually hire for.
/0.1
web & mobile development
Build the interfaces people actually touch: responsive web applications and mobile apps, from first component to shipped product.
What you’ll learn
- HTML, CSS and modern JavaScript: responsive layout and the browser fundamentals everything else sits on.
- React and cross-platform mobile with React Native: state, routing, data fetching and shipping to the app stores.
- Git, testing and deployment: version control the way a team runs it, and getting a real product to production.
/0.1PY50 web & mobile development class in Uyo
/0.2
backend development
The systems behind the screen: APIs, databases, authentication and deployment for applications that stay up under real use.
What you’ll learn
- Server-side fundamentals and REST API design: routing, validation and documentation other developers can work against.
- Databases and authentication: schema design, queries, migrations, sessions, tokens and handling passwords properly.
- Deployment and operations: containers, configuration, logging and shipping without downtime as an application grows.
/0.2PY50 backend development class in Uyo
/0.3
product design
Research, interface design and prototyping: deciding what gets built and why, then handing engineers something they can build.
What you’ll learn
- User research and information architecture: interviews, flows and turning findings into a brief worth building.
- Interface design and design systems in Figma: layout, typography, reusable components and tokens that keep a product consistent.
- Prototyping, usability testing and handoff: validating with real users and giving engineers something they can build.
/0.3PY50 product design class in Uyo
/0.4
motion graphics
Animation and motion design for brands, products and campaigns: storytelling that moves, built to a professional standard.
What you’ll learn
- Animation fundamentals and After Effects: composition, timing, keyframes, masks and the principles behind good motion.
- Brand and campaign work: logo animation, explainers and social-first formats, with assets prepped in Illustrator and Photoshop.
- Sound, editing and delivery: pacing a cut, syncing to audio, rendering to the right formats and a showreel that wins work.
/0.4PY50 motion graphics class in Uyo
/ 02 · ON THE BENCH
coming soon
Video editingAI & machine learning3D animationEmbedded systems
Register interest and we’ll tell you when a cohort opens.
Register interest →