/ PROGRAMS

technologies we offer

Four tracks running now. Four more on the bench. Every track: six months, practitioner-led, built around what employers actually hire for.

/0.1

web & mobile development

Build the interfaces people actually touch: responsive web applications and mobile apps, from first component to shipped product.

What you’ll learn
  • HTML, CSS and modern JavaScript: responsive layout and the browser fundamentals everything else sits on.
  • React and cross-platform mobile with React Native: state, routing, data fetching and shipping to the app stores.
  • Git, testing and deployment: version control the way a team runs it, and getting a real product to production.
/0.2

backend development

The systems behind the screen: APIs, databases, authentication and deployment for applications that stay up under real use.

What you’ll learn
  • Server-side fundamentals and REST API design: routing, validation and documentation other developers can work against.
  • Databases and authentication: schema design, queries, migrations, sessions, tokens and handling passwords properly.
  • Deployment and operations: containers, configuration, logging and shipping without downtime as an application grows.
/0.3

product design

Research, interface design and prototyping: deciding what gets built and why, then handing engineers something they can build.

What you’ll learn
  • User research and information architecture: interviews, flows and turning findings into a brief worth building.
  • Interface design and design systems in Figma: layout, typography, reusable components and tokens that keep a product consistent.
  • Prototyping, usability testing and handoff: validating with real users and giving engineers something they can build.
/0.4

motion graphics

Animation and motion design for brands, products and campaigns: storytelling that moves, built to a professional standard.

What you’ll learn
  • Animation fundamentals and After Effects: composition, timing, keyframes, masks and the principles behind good motion.
  • Brand and campaign work: logo animation, explainers and social-first formats, with assets prepped in Illustrator and Photoshop.
  • Sound, editing and delivery: pacing a cut, syncing to audio, rendering to the right formats and a showreel that wins work.
/ 02 · ON THE BENCH

coming soon

Video editingAI & machine learning3D animationEmbedded systems

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